Jungle Village
A cozy village under the leaves and bamboo everywhere, with lanterns on the streets and nature taking part in civilization
New structures, new villages, sprawling mineshafts, eerie dungeons, and new boss arenas to explore.
Cherry blossoms, lush jungles, swamp mists, and dry mesas! Each village is crafted to feel native to its biome.



A cozy village under the leaves and bamboo everywhere, with lanterns on the streets and nature taking part in civilization



A beautiful Chinese-inspired village within the Cherry Groves. It is a cozy little town under a shower of pink petals. Wooden porches and the calm environment make it an easy place to trade and chill.



Who ever thought villagers could live within the soggy swamps? A pretty neat village deep withing the swamps where Villagers do science on the mushrooms.



Inspired by the Wild-West times. This village keeps the feel and look as if it existed since the Wild-west era. This village features its own unique layout to try and stay true to Wild-west villages.
I wonder what these ancient stones are capable of... They are awaiting your command.




A more fearsome battleground, with a totaly not suspicous chest.

The Enchanter returns with a new venue.



Wider routes, sightlines, better loot paths.



The Well Dungeon has been rebuilt from the ground-up to feature proper random generation. This means that most rooms and spawners will be random for each one you find! The Well Dungeon is below any Blackstone Well you find on the overworld surface!




This is the hideout for the Goblin Trader. He has some goodies, and a Bounty Board!




This is where you will find the lonely wizard, whom you can trade runes with in exchange for magic staffs.








This is where you will find the Withered Samurai.

This is where you will find the Inferior AKA the Shielded Pyroclast.

This is where you will find the seeker, Are you willing to take your chances?

How could someone live like this... I wonder who created such thing.

A Home to the fungi.
Yes, you can! Just use the /locate structure command to find them. Locator maps are planned.